Mar 30, 2008, 01:37 AM // 01:37 | #1 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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Confused - Weapons
So... basically, my understandings of weapons is pretty much muck. There's an increasing color from white, blue, purple, gold, to green? Or am I wrong already? The increasing color means more mods on the weapon, which are automatic upgrades your weapon has. You can put on inscriptions and upgrades (such as sword hilts for swords), to buff up your weapon, and customize it as well...
If all that's true, then what about adding elemental upgrades to a fiery dragon sword or icy dragon sword? It wouldn't be fire and... earth could it? |
Mar 30, 2008, 01:41 AM // 01:41 | #2 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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You have pretty much the right idea.
The mods on the weapons also have different levels these also get better as you go up the chain from white to green. Except Greens cannot be altered at all they are as is weapons and can only be customised to a character. Gold weapons with perfect ie maximum mods are the real collectables and combined with a popular or rare skin ie look fetch high prices. If you have a fiery weapon you can make it cold or lightning etc but it wouldnt be both fire and lightning. edited You do not get so much more mods as you go up from say purple to gold but some weapons can have an inscription as well as the normal mods others cannot. So according to many a max damage weapon with max effect mods and inscription combined with a low skill usage is what most players aim for. What mods depends on the characters skill build and personal pref. Last edited by gremlin; Mar 30, 2008 at 01:46 AM // 01:46.. |
Mar 30, 2008, 01:42 AM // 01:42 | #3 |
Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Greens can't be modded. You can't remove the firey or icy hilt from the fds and ids or axe varients(from nightfall). Basically the color is the rarity. Gold bieng worth more. Golds are usually max damage however you get plenty of whites that are max damage.
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Mar 30, 2008, 01:43 AM // 01:43 | #4 |
Lion's Arch Merchant
Join Date: Jan 2008
Guild: GYM
Profession: W/
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I don`t think you can change the element suffix on IDS or FDS, but you can do it on all other non-green weapons.
You`re right about weapon rarity. Only weapons with an inscription slot can be inscribed. |
Mar 30, 2008, 01:45 AM // 01:45 | #5 |
Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Even though all weapons/offhands should be able to take inscriptions...
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Mar 30, 2008, 01:47 AM // 01:47 | #6 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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When you mean modding you mean like adding a sword hilt right...? And the rarest color is green?
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Mar 30, 2008, 01:57 AM // 01:57 | #7 | |
Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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Quote:
white = common blue = can be unidentified but still common purple = less common gold = rare and usually has max mods on it green = boss weapon (has the boss' name) Certain weapons (like the fiery dragon sword) have a permanent damage mod that cannot be replaced (fire dmg) but 90% of the other weapons can. Only weapons found in nightfall, Eye of the north, hall of heroes chest, and zaishen chest are inscribable. http://gw.gamewikis.org/wiki/Weapon_upgrade http://gw.gamewikis.org/wiki/Weapon_modifier |
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Mar 30, 2008, 01:58 AM // 01:58 | #8 | |
Administrator
Join Date: Jun 2006
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Quote:
The 'basic' sword/axe/hammer, which doesn't have any bonuses; Then you add an inscription, such as '+15% damage while health is above 50%'; Then you add a hilt/haft, such as a Fiery sword hilt (which all Fiery Dragon Swords come with), or sundering axe hafts, etc; Then you can add a pommel/grip, such as a Sword pommel of fortitude or a hammer grip of defence. --------------------------- With the whole white/blue/purple/gold/green thing, green weapons are not classified on the scale. They're a completely different thing imo. White weapons are simply ones without any magical components (pommels, hilt, etc), and will become blue if you add one. Blue weapons are commonly dropped magical weapons, usually with bad mods, but you can change the mods around in the same way you can with purples/golds. Purples are simply uncommon magical weapons, golds are rare magical drops, usually with at least one max mod. There's nothing stopping you from making blue weapons as good as purple/gold ones, it's just that people like to show off with gold weapons and nice skins and stuff. Greens are ALWAYS max (unless you get them from a starter area), but you can't mod them in any way, or even dye them. You'd assume they're worth alot, but since they drop from only one boss, they're easily farmed so the price drops. Most greens are worthless (only worth a few k). |
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Mar 30, 2008, 02:15 AM // 02:15 | #9 |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Rarity of a weapon goes from white to gold, with white being just a plain weapon and gold having the greatest chance of dropping with mods(upgrades) and inherents/inscriptions. Mods aren't automatic, they can either drop with the weapon or you add them yourself(the weapon color doesn't change when you add more mods, either). Mods(like a hilt and pommel for a sword) can be added to all weapons regardless of their color, with the exception of greens and things like the FDS/IDS(and a few others). Inscriptions can only be added to weapons dropped in EoTN and NF(and a few chests) that come with an inscription slot(they take the place of an inherent). That also applies for sheild and other off hand mods.
Greens(Uniques being the proper name) are in their own category. They are dropped with the same skin and stats every time and cannot be modded. You can also customize any weapon for the +20% damage, other then shields and off hands(those with the destroyer skins can be via HoM, but it doesn't add any bonuses). Last edited by DarkFlame; Mar 30, 2008 at 02:18 AM // 02:18.. |
Mar 30, 2008, 02:37 AM // 02:37 | #10 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Mar 30, 2008, 03:52 AM // 03:52 | #11 | |
Desert Nomad
Join Date: Feb 2005
Location: Ascalon
Profession: E/
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Mar 30, 2008, 04:31 AM // 04:31 | #12 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
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Mar 30, 2008, 02:00 PM // 14:00 | #13 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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I think I got the hang of it now.
Weapon "Rarity" is white, blue, purple, and gold. The higher the color the more mods/max mods it has. Green are unique items which cannot be modded since they already have mods on them. Usually boss items. There are other colors too like red. As for upgrades, say for a sword, you can put on sword pummels/sword hilts that are max mods onto a half/none modded item. Green items already have the mods on them. |
Mar 30, 2008, 02:39 PM // 14:39 | #14 | ||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Even some blue items can end out to be max damage and low requirements. I have a max damage inscribable blue req9 shield that my warrior uses, for example. Quote:
The exceptions are things like the Fiery Dragon Sword where the "fiery" part is an inherent mod that can't be replaced. |
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Mar 30, 2008, 03:16 PM // 15:16 | #15 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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So if you had an IDS or an FDS, you can't change the sword hilt because it has to be fiery?
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Mar 30, 2008, 03:22 PM // 15:22 | #16 | |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Quote:
Also you should know about inscriptions and how they can only be used in elona and GW:EN golds...not factions and prohpecies golds (they are inherent) |
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Mar 30, 2008, 03:26 PM // 15:26 | #17 | |
Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Mar 30, 2008, 08:32 PM // 20:32 | #18 |
Grotto Attendant
Join Date: Apr 2007
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The most important thing to keep in mind is that, because weapons can be modded, even a blue item can be just as good, or even better than a gold.
What matters in a weapon is:
That's it. Everything else is a changeable mod. |
Mar 31, 2008, 02:54 AM // 02:54 | #19 |
Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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2 Questions, how does a pvp character get a pvp reward? and How can you inscribe a prophecies/factions weapon?
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Mar 31, 2008, 03:08 AM // 03:08 | #20 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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1. [wiki]Tolkano[/wiki] hands out PvP rewards.
2. You can't. If a weapon doesn't drop with an inscription slot, such as those from Prophecies and Factions, you can't ever add an inscription to it.
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